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First-person immersive sim MMO

MOONDOG

A desolate world of wandering caravans, living NPCs with daily lives and real needs, and the creatures you raise, breed, and bond with. Ruins hide lost technology. The pet simulation is the heart of it all.

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What is Moondog

A world that keeps moving when you aren’t there

Moondog is built bottom-up: NPCs live daily lives and spend real resources, pets have deep needs and genetics, and the economy is simulated rather than scripted. You advance the way you choose — by skill use, not by class.

Living World

NPCs have needs, routines, and relationships. They gather, craft, trade, and remember you — ally or enemy — by deeds, not dialogue wheels.

Raise & Breed

Pets fight beside you, gather, craft, or guard your camp. Care is detailed; bloodlines and genetics matter across generations.

Ruins & Lost Tech

A desolate surface hides strange ruins. Recover lost technology, carve out safe camps in dungeons, and return to them to rest.

System highlights

Built on simulation, not scripts

Skill Advancement

Morrowind / Ultima Online style. No classes. You become what you practice.

NPC Relationships

Befriend or make enemies of anyone. Some echo themselves to join your adventures.

Mobile Caravans

Your caravan is a moving base. Join caravans together to adventure as a group.

Rest Camps

Set up, guard, and return to safe camps deep in dungeons.

“Your pets are not equipment. They are partners with needs, histories, and bloodlines.”
Moondog Design Pillar
Join the Caravan

Get in before the road does

Be notified when alpha tests open. Low volume, signal only.