Living World
NPCs have needs, routines, and relationships. They gather, craft, trade, and remember you — ally or enemy — by deeds, not dialogue wheels.
A desolate world of wandering caravans, living NPCs with daily lives and real needs, and the creatures you raise, breed, and bond with. Ruins hide lost technology. The pet simulation is the heart of it all.
Moondog is built bottom-up: NPCs live daily lives and spend real resources, pets have deep needs and genetics, and the economy is simulated rather than scripted. You advance the way you choose — by skill use, not by class.
NPCs have needs, routines, and relationships. They gather, craft, trade, and remember you — ally or enemy — by deeds, not dialogue wheels.
Pets fight beside you, gather, craft, or guard your camp. Care is detailed; bloodlines and genetics matter across generations.
A desolate surface hides strange ruins. Recover lost technology, carve out safe camps in dungeons, and return to them to rest.
Morrowind / Ultima Online style. No classes. You become what you practice.
Befriend or make enemies of anyone. Some echo themselves to join your adventures.
Your caravan is a moving base. Join caravans together to adventure as a group.
Set up, guard, and return to safe camps deep in dungeons.
“Your pets are not equipment. They are partners with needs, histories, and bloodlines.”Moondog Design Pillar
Be notified when alpha tests open. Low volume, signal only.