Needs
Food, rest, stimulation, safety. Each pet has its own tolerance and preferences.
Pets are not gear. They eat, sleep, bond, break, and pass traits to their young. The game is built around them.
A living creature with needs, not a stat block. Neglect shows. Attention compounds.
Food, rest, stimulation, safety. Each pet has its own tolerance and preferences.
Wounds heal slowly. Scars persist. Some changes are permanent.
Trust built over time unlocks new behaviors and deeper cooperation.
Traits pass down. Recessives hide. Lines can be strengthened or ruined. Records matter.
Visual and functional traits, with dominant and recessive expression.
Track bloodlines. Breed for role, temperament, or recovery of lost traits.
Rare shifts; sometimes a gift, sometimes a cost.
Your stable is a dynasty. Keep notes; the game does too.
Fights alongside you; tactics under your control.
Sniffs out and retrieves resources from the world.
Assists at camp and in fabrication.
Holds a dungeon safe camp while you are away.
“Breed for purpose, care for the rest of their lives.”Moondog Design Pillar